Fun константы
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Hitzone Constants
HIT_GENERIC 0 HIT_HEAD 1 HIT_CHEST 2 HIT_STOMACH 3 HIT_LEFTARM 4 HIT_RIGHTARM 5 HIT_LEFTLEG 6 HIT_RIGHTLEG 7
Rendering Constants
enum { kRenderNormal = 0, /* src */ kRenderTransColor, /* c*a+dest*(1-a) */ kRenderTransTexture, /* src*a+dest*(1-a) */ kRenderGlow, /* src*a+dest -- No Z buffer checks */ kRenderTransAlpha, /* src*srca+dest*(1-srca) */ kRenderTransAdd, /* src*a+dest */ }
FX Constants
enum { kRenderFxNone = 0, kRenderFxPulseSlow, kRenderFxPulseFast, kRenderFxPulseSlowWide, kRenderFxPulseFastWide, kRenderFxFadeSlow, kRenderFxFadeFast, kRenderFxSolidSlow, kRenderFxSolidFast, kRenderFxStrobeSlow, kRenderFxStrobeFast, kRenderFxStrobeFaster, kRenderFxFlickerSlow, kRenderFxFlickerFast, kRenderFxNoDissipation, kRenderFxDistort, /* Distort/scale/translate flicker */ kRenderFxHologram, /* kRenderFxDistort + distance fade */ kRenderFxDeadPlayer, /* kRenderAmt is the player index */ kRenderFxExplode, /* Scale up really big! */ kRenderFxGlowShell, /* Glowing Shell */ kRenderFxClampMinScale, /* Keep this sprite from getting very small (SPRITES only!) */ }